AI Insights · Timothy · April 2022
Top 5 Dynamic Games in Mexico: Q1 2022 Performance
Discover the performance trends of the top 5 dynamic games on a unified platform in Mexico during Q1 2022, including metrics on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 dynamic games in Mexico showcased varying trends across weekly downloads, revenue, and active users. Here, we delve into the performance of each game, as tracked by Sensor Tower.
Roblox from Roblox Corporation had a notable quarter. Weekly revenue started at approximately $251K, dipped to around $169K by the end of January, and then fluctuated between $168K and $215K for the remainder of the quarter. Downloads peaked at 350K in the week of January 24 but saw a gradual decline to 164K by the end of March. Active users remained relatively stable, starting at 5.3M and ending the quarter at roughly 5M.
Lords Mobile: Last Rise of Qin by IGG.COM experienced a steady increase in downloads early in the quarter, reaching a high of 137K in the week of January 31, before tapering off to around 77K by the end of March. Weekly revenue showed moderate fluctuations, peaking at around $37K in late January and $36K in late March. Active users mirrored the download trend, starting at 187K and peaking at 251K mid-quarter, before settling at around 216K.
Survival 456 But It's Impostor from Great Arcade Games saw a significant drop in downloads from 209K at the start of the quarter to about 79K by the end. Revenue remained minimal, staying below $100 throughout the period. Active users decreased from 438K at the beginning to approximately 210K by the end of March.
2 3 4 Player Mini Games by Better World Games maintained consistent download numbers, starting at 122K and ending at 85K. Active users hovered around the 1.3M mark throughout the quarter, indicating a stable user base despite the fluctuations in downloads.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS showed a significant spike in active users, peaking at 2.5M in mid-January before stabilizing at around 1.8M by the end of March. Weekly revenue saw a high of $46K in early February, maintaining an average around $30K-$40K for the rest of the quarter. Downloads were relatively stable, starting at 54K and ending at 75K.
For more detailed insights and data, visit Sensor Tower.